Every side mission has 10 steps. A bar shows "Step 3 of 10." There are no timers.
- The story. A short situation and one goal. Your child taps Let's go.
- The mission card. The facts or rules to use. Your child taps Ready. The card stays one tap away.
- Question 1. Three answers. Your child picks one and taps Check.
- Feedback. A right answer says why. A wrong one says "Try again" with a hint.
- Question 2.
- Feedback.
- Question 3.
- Feedback.
- Question 4. A new situation that uses the same idea.
- The result. A short takeaway under "Remember this," and a line such as "3 of 4 on the first try."
If it is hard
After two wrong checks, a hint opens and a See the mission card button appears. Your child still picks the answer. Show explanation is there if they need it. The grown-up's receipt notes when it was used.
Saving
Backing out never throws progress away. Your child comes back to the same step.



