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What happens in a side mission, step by step?

Ten steps: read the story, read the mission card, answer four questions with hints and retries, then see the takeaway.

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Every side mission has 10 steps. A bar shows "Step 3 of 10." There are no timers.

Every side mission has ten steps. Picking an answer does not judge it. Check does.
  1. The story. A short situation and one goal. Your child taps Let's go.
  2. The mission card. The facts or rules to use. Your child taps Ready. The card stays one tap away.
  3. Question 1. Three answers. Your child picks one and taps Check.
  4. Feedback. A right answer says why. A wrong one says "Try again" with a hint.
  5. Question 2.
  6. Feedback.
  7. Question 3.
  8. Feedback.
  9. Question 4. A new situation that uses the same idea.
  10. The result. A short takeaway under "Remember this," and a line such as "3 of 4 on the first try."

If it is hard

After two wrong checks, a hint opens and a See the mission card button appears. Your child still picks the answer. Show explanation is there if they need it. The grown-up's receipt notes when it was used.

A try that is not yet right is soft orange and never red. A hint comes after the second try, and the child can try again.

Saving

Backing out never throws progress away. Your child comes back to the same step.

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